Violent acts in video games have been shown to have effects on players. Previous research has established a link between exposure to violent video games and increases in aggression and anxiety. Game developers routinely find new ways to utilize violence and engage players in violent ways. One type of game that continues to gain popularity is the sandbox or free-roam game, which allows players to wander about a world doing whatever he or she chooses. The present research analyses three different games in the free-roam genre including Minecraft, Dragon’s Dogma, and Grand Theft Auto IV. The content of these games was explored to consider whether violence contributes to the storytelling, and how each of these games treats the controversial element of “collateral damage.”